In this guide in english (updated to Blender 2.8) we shall observe how to import a DWG file into Blender, after making it a DXF file.

those two file platforms are extremely essential in the planet of architecture and mechanics because they’re often created by CAD programs commonly utilized by architects and designers; there was and so the need certainly to make Blender talk to this environment to become in a position to import models downloaded from the web, to possess 2D plans to extrude to produce complete buildings, to bronymate sign in texturize and animate 3D models, therefore realizing a preview that is realistic of task completed. Nevertheless, Blender doesn’t have an addon for the direct import of .dwg files, since this is often a proprietary format that is binary specs haven’t been formally released, while rather there clearly was the one which decodes the files of kind . dxf, a format utilized to change information amongst the different CAD programs. So a tool is needed by us that converts DWG files to DXF files. In this tutorial we shall first show just how to transform a DWG file in to a DXF file, then simple tips to import the DXF file into Blender and just how to do some operations to show every thing in to a mesh. By the end some issues that might arise plus some feasible solutions will likely be presented.

As a test to utilize within the guide, we shall attempt to import this 2D map, a part of an even more complicated task conserved in a DWG format file:

Note: if you developed the DWG file or perhaps you have actually the chance to modify it, make sure to focus the drawings into the axis beginning, to completely clean up the task from lights, measurements and writings, to lessen how many levels, and lastly to transform the scale into meters.

Convert a DWG file up to a DXF file:

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A premise that is small the DXF structure have not been acceptably updated aided by the growth of the DWG structure, so that it can happen that help for complex and advanced level items and structures is not implemented within the DXF format, particularly into the older variations. To transform the file from DWG to DXF we will make use of the free ODA File Converter pc pc software (once called Teigha File Converter), which you yourself can install from, developed by the Open Design Alliance, a non-profit consortium that dealt aided by the reverse engineering regarding the DWG structure, additionally producing perhaps one of the most famous available supply libraries because of its decoding. The program can be acquired for Linux, MacOS X and Windows We install and begin this program

Choose using the “. ” buttons the directories in which the files to be transformed can be found and where you need the files to be placed in .dxf structure; if one or more .dwg file is contained in the input directory “Input Folder”, they shall all be transformed and conserved when you look at the “Output Folder” production directory. If the “Recourse folders” option is set, the files can also be sought out into the subdirectories of this input directory. (The “Audit” option is employed to execute a check and fix task in the input files). Therefore let us pick the “R12 ASCII DXF” format ( perhaps even R14 could possibly be good, however it hinges on the sort of elements within the task) and the conversion is performed by us.

Import the DXF file:

We begin Blender, pressing the “A” key we choose most of the elements current (lamp, digital camera and cube) and pushing the “X” key we delete them. We push on “7” within the keypad that is numeric therefore picking the “Top Orthographic” view. We activate the addon “Import AutoCAD DXF Format” in Edit > Preferences > Add-ons (the one without warning signal if it is not already present)

Through the main menu at the most notable, select File > Import > Autocad DXF to load the .dxf file (the present form of the addon is 0.9.6)

The “Blender File View” window will be also to just the right you can observe the import that is various:

They suggest how a elements that are various into the DXF file is going to be encoded and represented in Blender: the way the sets of symbols and things that represent the Autocad obstructs is going to be grouped, how a levels will likely be coded, whether or not the auxiliary things should be represented or perhaps not, due to the fact resulting elements needs to be represented, which coordinate system is employed.

We don’t alter the choices, we load the file and after a moments that are few plan it the effect seems, but with extraneous converging lines

Just just exactly What occurred? If we zoom down (a great deal of zoom out), we find that the map had been really imported, but you will find these additional lines

They are in correspondence of the text, so let’s try to import the file again, but removing the check for “Import Text as you can see”

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